Shared session

By @Luffyy

Fortnite

Sep 27, 2026, 12:14 PM · 5h 60min · 33 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

107 stutters (1232 slow frames including 422 freezes) · 136.0 s lost

Main cause: Game computation. The worst stretch cost 21.2 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 93% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

33 min active / 360 min total

Average FPS

168

Session average

1% low

35

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

17.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s174 min349 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1232)

136.0 s lost
Game computation49(6.8 s)
CPU taken over1(0.0 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

9%

GPU

?

44%

CPU temp max

?

76°

52° on average

GPU temp max

?

65°

50° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s179 min359 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 3,225 RPMGPU fan max 2,620 RPMCPU power avg. 91 WGPU power avg. 89 WHottest core #6 · 81 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 103
  • Measurement cost: 0.5% of the processor
Pace set by the graphics card

The graphics card set the pace on 93% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.5 GB

Input lag p99

?

46.4 ms