Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 12:41 AM · 53 min · 10 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

60 stutters (240 slow frames including 85 freezes) · 42.4 s lost

Main cause: Graphics load (144 occurrences). The worst stretch cost 16.7 s of lost frames.

Balanced

Neither one dominates (49% of the frames limited by the card, 51% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

10 min active / 53 min total

Average FPS

102

Session average

1% low

28

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

21.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s27 min53 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (240)

42.4 s lost
Graphics load144(13.0 s)
Game computation93(24.6 s)
CPU taken over2(6.2 s)
Not enough RAM1(2.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

72%

CPU temp max

?

77°

62° on average

GPU temp max

?

66°

59° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s27 min53 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,125 RPMGPU fan max 3,995 RPMCPU power avg. 130 WGPU power avg. 148 WHottest core #6 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 83
  • Measurement cost: 0.9% of the processor
Balanced

Neither one dominates (49% of the frames limited by the card, 51% by the processor).

VRAM peak

?

7.6 GB

Input lag p99

?

125.4 ms