Shared session

By @Luffyy

Fortnite

Oct 01, 2026, 09:38 PM · 1h 57min · 6 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

16 stutters (90 slow frames including 35 freezes) · 8.8 s lost

Main cause: Game computation (78 occurrences). The worst stretch cost 2.8 s of lost frames. 77% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the graphics card

The graphics card set the pace on 73% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 117 min total

Average FPS

118

Session average

1% low

41

Average of the worst 1% of frames

0.1% low

6

Average of the worst 0.1% of frames

Frame p99

17.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s53 min105 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (90)

8.8 s lost
Game computation78(8.6 s)
Graphics load12(1.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

58%

CPU temp max

?

80°

55° on average

GPU temp max

?

65°

54° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s58 min117 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,912 RPMGPU fan max 2,265 RPMCPU power avg. 99 WGPU power avg. 104 WHottest core #3 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 35
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 73% of the frames: the usual situation for an uncapped game.

VRAM peak

?

8.3 GB

Input lag p99

?

31.4 ms