Shared session

By @Luffyy

Unrealeditorfortnite

Oct 09, 2026, 01:53 PM · 3h 12min · 39 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

77 stutters (2640 slow frames including 1059 freezes) · 223.9 s lost

Main cause: Game computation. The worst stretch cost 48.4 s of lost frames.

Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

39 min active / 192 min total

Average FPS

61

Session average

1% low

5

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

121.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s95 min191 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (2640)

223.9 s lost
Game computation219(18.5 s)
Not enough RAM213(19.0 s)
CPU taken over56(7.9 s)
Graphics load10(0.5 s)
Drive loading2(0.1 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

38%

CPU temp max

?

76°

48° on average

GPU temp max

?

64°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s96 min191 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,843 RPMGPU fan max 2,839 RPMCPU power avg. 78 WGPU power avg. 84 WHottest core #6 · 79 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3,305
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

294.6 ms