Shared session

By @Luffyy

Fortnite

Oct 03, 2026, 03:34 PM · 5h 4min · 27 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

95 stutters (138 slow frames including 5 freezes) · 9.7 s lost

Main cause: Graphics load (96 occurrences). The worst stretch cost 2.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 98% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

27 min active / 304 min total

Average FPS

165

Session average

1% low

59

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

10.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s151 min302 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (138)

9.7 s lost
Graphics load96(7.4 s)
Game computation38(3.7 s)
CPU taken over4(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

54%

CPU temp max

?

83°

53° on average

GPU temp max

?

65°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s152 min304 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 2,962 RPMGPU fan max 2,422 RPMCPU power avg. 94 WGPU power avg. 106 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 41
  • Measurement cost: 0.8% of the processor
Pace set by the graphics card

The graphics card set the pace on 98% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.6 GB

Input lag p99

?

45.7 ms