Shared session

By @Luffyy

Unrealeditorfortnite

Sep 27, 2026, 09:45 PM · 1h 50min · 11 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

57 stutters (656 slow frames including 213 freezes) · 79.2 s lost

Main cause: Game computation. The worst stretch cost 7.0 s of lost frames.

Balanced

Neither one dominates (47% of the frames limited by the card, 53% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

11 min active / 110 min total

Average FPS

73

Session average

1% low

13

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

42.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s49 min98 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (656)

79.2 s lost
Game computation38(7.6 s)
Not enough RAM11(3.2 s)
Graphics load1(0.0 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

19%

CPU temp max

?

71°

46° on average

GPU temp max

?

65°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s55 min110 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,752 RPMGPU fan max 3,010 RPMCPU power avg. 63 WGPU power avg. 71 WHottest core #6 · 71 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 364
  • Measurement cost: 0.3% of the processor
Balanced

Neither one dominates (47% of the frames limited by the card, 53% by the processor).

VRAM peak

?

10.3 GB

Input lag p99

?

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