Shared session

By @Luffyy

Unrealeditorfortnite

Oct 11, 2026, 06:43 PM · 3h 45min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

17 stutters (86 slow frames including 50 freezes) · 15.4 s lost

Main cause: Not enough RAM (69 occurrences). The worst stretch cost 6.4 s of lost frames.

Pace set by the processor

The processor set the pace on 97% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 225 min total

Average FPS

108

Session average

1% low

28

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

22.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s112 min225 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (86)

15.4 s lost
Not enough RAM69(13.9 s)
Game computation17(3.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

2%

GPU

?

7%

CPU temp max

?

70°

34° on average

GPU temp max

?

64°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s112 min225 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,739 RPMGPU fan max 2,212 RPMCPU power avg. 26 WGPU power avg. 59 WHottest core #6 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 76
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 97% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.3 GB

Input lag p99

?

318.8 ms