Shared session

By @Luffyy

Fortnite

Oct 11, 2026, 12:46 PM · 1h 22min · 8 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

34 stutters (93 slow frames including 19 freezes) · 22.4 s lost

Main cause: Graphics load (55 occurrences). The worst stretch cost 8.0 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 75% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

8 min active / 82 min total

Average FPS

200

Session average

1% low

28

Average of the worst 1% of frames

0.1% low

16

Average of the worst 0.1% of frames

Frame p99

33.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s40 min81 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (93)

22.4 s lost
Graphics load55(19.3 s)
Game computation35(3.7 s)
CPU taken over3(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

33%

CPU temp max

?

91°

55° on average

GPU temp max

?

63°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C96 °C0 s41 min82 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,234 RPMGPU fan max 1,826 RPMCPU power avg. 101 WGPU power avg. 79 WHottest core #6 · 92 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 135
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 75% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.0 GB

Input lag p99

?

573.8 ms