Shared session

By @Luffyy

Unrealeditorfortnite

Oct 13, 2026, 01:01 PM · 2h 7min · 10 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

58 stutters (206 slow frames including 87 freezes) · 50.7 s lost

Main cause: Game computation (124 occurrences). The worst stretch cost 21.8 s of lost frames.

Balanced

Neither one dominates (53% of the frames limited by the card, 47% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

10 min active / 127 min total

Average FPS

98

Session average

1% low

31

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

20.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s54 min107 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (206)

50.7 s lost
Game computation124(32.5 s)
Graphics load79(21.3 s)
Not enough RAM3(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

24%

CPU temp max

?

91°

50° on average

GPU temp max

?

62°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C96 °C0 s63 min127 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 3,234 RPMGPU fan max 1,585 RPMCPU power avg. 83 WGPU power avg. 73 WHottest core #6 · 91 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 212
  • Measurement cost: 1.0% of the processor
Balanced

Neither one dominates (53% of the frames limited by the card, 47% by the processor).

VRAM peak

?

7.7 GB

Input lag p99

?

328.8 ms