Shared session

By @Luffyy

Unrealeditorfortnite

Sep 28, 2026, 10:44 AM · 1h 2min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

13 stutters (69 slow frames including 30 freezes) · 11.8 s lost

Main cause: Game computation. The worst stretch cost 6.3 s of lost frames.

Balanced

Neither one dominates (41% of the frames limited by the card, 59% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 62 min total

Average FPS

92

Session average

1% low

18

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

27.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s31 min61 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (69)

11.8 s lost
Game computation37(8.0 s)
Not enough RAM5(1.0 s)
Graphics load5(0.8 s)
CPU taken over3(0.3 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

7%

GPU

?

18%

CPU temp max

?

79°

48° on average

GPU temp max

?

64°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s31 min62 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 2,850 RPMGPU fan max 2,926 RPMCPU power avg. 67 WGPU power avg. 68 WHottest core #6 · 79 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 50
  • Measurement cost: 0.3% of the processor
Balanced

Neither one dominates (41% of the frames limited by the card, 59% by the processor).

VRAM peak

?

7.5 GB

Input lag p99

?

24.2 ms