Shared session

By @Luffyy

Unrealeditorfortnite

Oct 12, 2026, 03:25 PM · 7h 44min · 17 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

92 stutters (272 slow frames including 71 freezes) · 46.1 s lost

Main cause: Graphics load (132 occurrences). The worst stretch cost 5.0 s of lost frames.

Balanced

Neither one dominates (44% of the frames limited by the card, 56% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

17 min active / 464 min total

Average FPS

105

Session average

1% low

31

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

20.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s231 min463 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (272)

46.1 s lost
Graphics load132(21.3 s)
Game computation130(22.8 s)
Not enough RAM4(0.7 s)
CPU taken over3(4.7 s)
Cause not identified2(0.1 s)
Drive loading1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

18%

GPU

?

20%

CPU temp max

?

92°

41° on average

GPU temp max

?

64°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C59 °C97 °C0 s231 min463 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 3,234 RPMGPU fan max 2,926 RPMCPU power avg. 55 WGPU power avg. 70 WHottest core #6 · 92 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 426
  • Measurement cost: 0.3% of the processor
Balanced

Neither one dominates (44% of the frames limited by the card, 56% by the processor).

VRAM peak

?

7.3 GB

Input lag p99

?

318.3 ms