Shared session

By @Luffyy

Unrealeditorfortnite

Oct 01, 2026, 10:54 AM · 25 min · 6 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

48 stutters (313 slow frames including 244 freezes) · 61.5 s lost

Main cause: Game computation (312 occurrences). The worst stretch cost 6.1 s of lost frames.

Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 25 min total

Average FPS

97

Session average

1% low

17

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

23.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s11 min21 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (313)

61.5 s lost
Game computation312(95.7 s)
Drive loading1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

18%

CPU temp max

?

71°

39° on average

GPU temp max

?

60°

44° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s12 min25 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 39 °CCPU fan max 2,764 RPMGPU fan max 1,308 RPMCPU power avg. 43 WGPU power avg. 48 WHottest core #6 · 70 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3,530
  • Measurement cost: 0.1% of the processor
Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.7 GB

Input lag p99

?

371.5 ms