Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 03:43 AM · 6h 40min · 21 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

9 stutters (41 slow frames including 25 freezes) · 19.9 s lost

Main cause: Game computation (40 occurrences). The worst stretch cost 15.9 s of lost frames.

Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

21 min active / 400 min total

Average FPS

77

Session average

1% low

53

Average of the worst 1% of frames

0.1% low

38

Average of the worst 0.1% of frames

Frame p99

17.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s199 min399 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (41)

19.9 s lost
Game computation40(20.4 s)
Drive loading1(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

3%

CPU temp max

?

83°

40° on average

GPU temp max

?

55°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s200 min399 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 39 °CCPU fan max 2,850 RPMGPU fan max 1,410 RPMCPU power avg. 39 WGPU power avg. 55 WHottest core #6 · 87 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6,232
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.4 GB

Input lag p99

?

—