Shared session

By @Luffyy

Fall Guys

Oct 14, 2026, 01:48 AM · 28 min · 23 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

87 stutters (131 slow frames including 14 freezes) · 9.9 s lost

Main cause: Graphics load (81 occurrences). The worst stretch cost 880 ms of lost frames.

Pace set by the graphics card

The graphics card set the pace on 77% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

23 min active / 28 min total

Average FPS

340

Session average

1% low

121

Average of the worst 1% of frames

0.1% low

60

Average of the worst 0.1% of frames

Frame p99

7.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s14 min27 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (131)

9.9 s lost
Graphics load81(6.6 s)
Game computation30(2.5 s)
Cause not identified20(1.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

66%

CPU temp max

?

85°

69° on average

GPU temp max

?

66°

61° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s14 min28 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 3,225 RPMGPU fan max 3,994 RPMCPU power avg. 151 WGPU power avg. 166 WHottest core #8 · 87 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5
  • Measurement cost: 3.2% of the processor
Pace set by the graphics card

The graphics card set the pace on 77% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.2 GB

Input lag p99

?

15.2 ms