Shared session

By @Luffyy

Fortnite

Oct 11, 2026, 11:19 AM · 26 min · 9 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

11 stutters (32 slow frames including 20 freezes) · 6.1 s lost

Main cause: Not enough RAM (14 occurrences). The worst stretch cost 3.5 s of lost frames. 97% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the graphics card

The graphics card set the pace on 98% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

9 min active / 26 min total

Average FPS

170

Session average

1% low

28

Average of the worst 1% of frames

0.1% low

22

Average of the worst 0.1% of frames

Frame p99

33.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s12 min25 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (32)

6.1 s lost
Not enough RAM14(2.8 s)
Graphics load8(3.0 s)
Game computation7(0.9 s)
Drive loading3(0.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

46%

CPU temp max

?

65°

46° on average

GPU temp max

?

63°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s13 min26 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 38 °CCPU fan max 2,625 RPMGPU fan max 1,751 RPMCPU power avg. 76 WGPU power avg. 92 WHottest core #8 · 65 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 31
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 98% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.2 GB

Input lag p99

?

18.7 ms