Shared session

By @Luffyy

Unrealeditorfortnite

Oct 02, 2026, 08:55 PM · 22 min · 4 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

18 stutters (61 slow frames including 31 freezes) · 20.7 s lost

Main cause: Not enough RAM (31 occurrences). The worst stretch cost 10.7 s of lost frames. 97% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 81% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 22 min total

Average FPS

104

Session average

1% low

38

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

18.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s10 min21 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (61)

20.7 s lost
Not enough RAM31(6.4 s)
Game computation25(12.0 s)
Drive loading5(2.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

21%

CPU temp max

?

83°

49° on average

GPU temp max

?

65°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s11 min22 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 3,125 RPMGPU fan max 2,687 RPMCPU power avg. 68 WGPU power avg. 79 WHottest core #6 · 88 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 83
  • Measurement cost: 0.7% of the processor
Pace set by the processor

The processor set the pace on 81% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

31.5 GB

Input lag p99

?

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