Shared session

By @Luffyy

Unrealeditorfortnite

Sep 29, 2026, 11:07 AM · 5h 51min · 29 min gameplay

Detected by: frame radar · End: the AngAinOne app stopped

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

130 stutters (2139 slow frames including 759 freezes) · 258.0 s lost

Main cause: Game computation. The worst stretch cost 22.5 s of lost frames.

Pace set by the processor

The processor set the pace on 81% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

29 min active / 351 min total

Average FPS

66

Session average

1% low

8

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

66.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s175 min350 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (2139)

258.0 s lost
Game computation28(5.0 s)
Graphics load14(0.9 s)
Not enough RAM6(0.7 s)
Drive loading1(0.0 s)
CPU taken over1(0.1 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

7%

GPU

?

18%

CPU temp max

?

81°

44° on average

GPU temp max

?

66°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s175 min350 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 2,977 RPMGPU fan max 3,018 RPMCPU power avg. 55 WGPU power avg. 69 WHottest core #8 · 81 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 460
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 81% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.8 GB

Input lag p99

?

402.5 ms