Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 03:06 PM · 30 min · 1 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

9 stutters (171 slow frames including 121 freezes) · 16.3 s lost

Main cause: Game computation (139 occurrences). The worst stretch cost 4.6 s of lost frames.

Pace set by the processor

The processor set the pace on 76% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 30 min total

Average FPS

31

Session average

1% low

4

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

205.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min26 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (171)

16.3 s lost
Game computation139(20.9 s)
Graphics load32(3.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

90%

CPU temp max

?

78°

60° on average

GPU temp max

?

64°

60° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s15 min30 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,948 RPMGPU fan max 2,179 RPMCPU power avg. 123 WGPU power avg. 131 WHottest core #4 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 33
  • Measurement cost: 9.1% of the processor
Pace set by the processor

The processor set the pace on 76% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

346.0 ms