Shared session

By @Luffyy

Unrealeditorfortnite

Oct 15, 2026, 09:01 PM · 1h 44min · 9 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

34 stutters (1137 slow frames including 123 freezes) · 75.6 s lost

Main cause: Game computation. The worst stretch cost 16.6 s of lost frames.

Balanced

Neither one dominates (41% of the frames limited by the card, 59% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

9 min active / 104 min total

Average FPS

72

Session average

1% low

10

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

64.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s41 min82 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1137)

75.6 s lost
Game computation498(29.0 s)
Graphics load2(0.1 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

90%

CPU temp max

?

79°

57° on average

GPU temp max

?

64°

60° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s52 min103 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 3,076 RPMGPU fan max 2,099 RPMCPU power avg. 115 WGPU power avg. 133 WHottest core #6 · 76 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 59
  • Measurement cost: 5.9% of the processor
Balanced

Neither one dominates (41% of the frames limited by the card, 59% by the processor).

VRAM peak

?

7.7 GB

Input lag p99

?

173.9 ms