Shared session

By @Smokeyz

Overwatch 2

Nov 15, 2026, 05:00 AM (Paris time) · 49 min · 42 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

29 stutters (54 slow frames including 2 freezes) · 2.5 s lost

Main cause: Game computation (44 occurrences). The worst stretch cost 203 ms of lost frames.

Balanced

Neither one dominates (45% of the frames limited by the card, 55% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

42 min active / 49 min total

Average FPS

342

Session average

1% low

140

Average of the worst 1% of frames

0.1% low

56

Average of the worst 0.1% of frames

Frame p99

5.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s24 min48 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (54)

2.5 s lost
Game computation44(2.3 s)
Not enough RAM10(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

26%

GPU

?

55%

CPU temp max

?

17°

17° on average

GPU temp max

?

67°

59° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU0 °C48 °C95 °C0 s24 min48 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,432 RPMGPU power avg. 150 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1
  • Measurement cost: 0.5% of the processor
Balanced

Neither one dominates (45% of the frames limited by the card, 55% by the processor).

VRAM peak

?

5.8 GB

Input lag p99

?

11.6 ms

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