Shared session

By @Stimi

Runtimeclient

Oct 13, 2026, 09:22 PM · 2h 41min · 93 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

311 stutters (510 slow frames including 133 freezes) · 43.0 s lost

Main cause: Graphics load. The worst stretch cost 1.8 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

93 min active / 161 min total

Average FPS

152

Session average

1% low

75

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

11.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s80 min161 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (510)

43.0 s lost
Graphics load470(45.6 s)
Game computation30(1.1 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

35%

GPU

?

76%

CPU temp max

?

75°

60° on average

GPU temp max

?

77°

75° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s80 min161 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 61 °CCPU fan max 1,138 RPMGPU fan max 1,862 RPMCPU power avg. 98 WGPU power avg. 303 WHottest core #5 · 75 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 28
  • Measurement cost: 0.6% of the processor
Pace set by the graphics card

The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.1 GB

Input lag p99

?

94.6 ms