Shared session

By @TITOUNE9

Valorant

Oct 31, 2026, 03:57 AM (Paris time) · 1 min

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

6 stutters (30 slow frames including 15 freezes) · 8.2 s lost

Main cause: Game computation (30 occurrences). The worst stretch cost 3.2 s of lost frames.

Pace set by the processor

The processor set the pace on 94% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

902

Session average

1% low

174

Average of the worst 1% of frames

0.1% low

30

Average of the worst 0.1% of frames

Frame p99

3.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s32 s1 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (30)

8.2 s lost
Game computation30(8.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

20%

GPU

?

23%

CPU temp max

?

59°

49° on average

GPU temp max

?

54°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s36 s1 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,554 RPMCPU power avg. 61 WGPU power avg. 85 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 94% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.0 GB

Input lag p99

?

64.5 ms

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