Shared session

By @TITOUNE9

Valorant

Nov 01, 2026, 11:48 PM (Paris time) · 2 h 42 min · 50 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

246 stutters (858 slow frames including 570 freezes) · 116.3 s lost

Main cause: Game computation. The worst stretch cost 4.6 s of lost frames.

Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

50 min active / 162 min total

Average FPS

634

Session average

1% low

131

Average of the worst 1% of frames

0.1% low

37

Average of the worst 0.1% of frames

Frame p99

5.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s62 min123 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (858)

116.3 s lost
Game computation495(59.4 s)
CPU taken over3(0.4 s)
Drive loading2(0.2 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

30%

GPU

?

45%

CPU temp max

?

75°

62° on average

GPU temp max

?

56°

44° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s81 min162 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,607 RPMCPU power avg. 84 WGPU power avg. 103 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 128
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.9 GB

Input lag p99

?

5.9 ms

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