Shared session

By @Teuf

Z1 Battle Royale (H1Z1)

Oct 19, 2026, 09:18 PM · 30 min · 28 min gameplay

Detected by: process scan · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

55 stutters (162 slow frames including 70 freezes) · 45.6 s lost

Main cause: Game computation (162 occurrences). The worst stretch cost 6.0 s of lost frames.

Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

28 min active / 30 min total

Average FPS

283

Session average

1% low

127

Average of the worst 1% of frames

0.1% low

36

Average of the worst 0.1% of frames

Frame p99

6.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s15 min29 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (162)

45.6 s lost
Game computation162(46.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

7%

GPU

?

46%

CPU temp max

?

77°

64° on average

GPU temp max

?

52°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s15 min30 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,377 RPMCPU power avg. 130 WGPU power avg. 215 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5
  • Measurement cost: 43.7% of the processor
Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.8 GB

Input lag p99

?

21.3 ms