Shared session

By @Teuf

Z1 Battle Royale (H1Z1)

Sep 26, 2026, 06:47 PM · 20 min

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

37 stutters (62 slow frames including 28 freezes) · 10.8 s lost

Main cause: Game computation (62 occurrences). The worst stretch cost 4.7 s of lost frames. 79% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 78% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

369

Session average

1% low

195

Average of the worst 1% of frames

0.1% low

69

Average of the worst 0.1% of frames

Frame p99

4.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s10 min20 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (62)

10.8 s lost
Game computation62(10.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

10%

GPU

?

57%

CPU temp max

?

75°

65° on average

GPU temp max

?

57°

52° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s10 min20 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,395 RPMCPU power avg. 135 WGPU power avg. 279 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 78% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.9 GB

Input lag p99

?

10.4 ms