Shared session

By @Teuf

Counter-Strike 2

Nov 11, 2026, 10:32 AM (Paris time) · 12 min · 10 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

16 stutters (19 slow frames including 2 freezes) · 1.3 s lost

Main cause: Game computation (18 occurrences). The worst stretch cost 717 ms of lost frames.

Balanced

Neither one dominates (41% of the frames limited by the card, 58% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

10 min active / 12 min total

Average FPS

383

Session average

1% low

170

Average of the worst 1% of frames

0.1% low

74

Average of the worst 0.1% of frames

Frame p99

5.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s6 min11 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (19)

1.3 s lost
Game computation18(1.3 s)
Drive loading1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

14%

GPU

?

59%

CPU temp max

?

76°

63° on average

GPU temp max

?

51°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s6 min12 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,363 RPMCPU power avg. 134 WGPU power avg. 228 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 1.2% of the processor
Balanced

Neither one dominates (41% of the frames limited by the card, 58% by the processor).

VRAM peak

?

8.9 GB

Input lag p99

?

67.9 ms

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