Shared session

By @Teuf

League of Legends

Nov 10, 2026, 07:18 AM (Paris time) · 27 min · 25 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

3 stutters · 0.2 s lost

Main cause: Game computation (3 occurrences). The worst stretch cost 115 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

25 min active / 27 min total

Average FPS

227

Session average

1% low

128

Average of the worst 1% of frames

0.1% low

60

Average of the worst 0.1% of frames

Frame p99

6.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min26 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (3)

0.2 s lost
Game computation3(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

16%

CPU temp max

?

75°

64° on average

GPU temp max

?

36°

35° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s13 min27 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,368 RPMCPU power avg. 122 WGPU power avg. 93 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.0 GB

Input lag p99

?

5.8 ms

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