Shared session

By @ZloTusssS

Z1 Battle Royale (H1Z1)

Nov 12, 2026, 02:36 PM (Paris time) · 1 h 24 min · 75 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

370 stutters (759 slow frames including 152 freezes) · 105.4 s lost

Main cause: Game computation. The worst stretch cost 10.8 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 71% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

75 min active / 84 min total

Average FPS

273

Session average

1% low

90

Average of the worst 1% of frames

0.1% low

27

Average of the worst 0.1% of frames

Frame p99

8.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s41 min83 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (759)

105.4 s lost
Game computation500(43.3 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

22%

GPU

?

78%

CPU temp max

?

76°

65° on average

GPU temp max

?

64°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s42 min83 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 40 °CCPU fan max 2,047 RPMGPU fan max 1,177 RPMCPU power avg. 51 WGPU power avg. 202 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 107
  • Measurement cost: 0.5% of the processor
Pace set by the graphics card

The graphics card set the pace on 71% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.3 GB

Input lag p99

?

39.8 ms

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