Shared session

By @ZloTusssS

Valorant

Nov 06, 2026, 04:37 AM (Paris time) · 37 min · 35 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

107 stutters (229 slow frames including 78 freezes) · 18.9 s lost

Main cause: Graphics load (133 occurrences). The worst stretch cost 3.3 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 95% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

35 min active / 37 min total

Average FPS

546

Session average

1% low

260

Average of the worst 1% of frames

0.1% low

93

Average of the worst 0.1% of frames

Frame p99

3.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s18 min36 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (229)

18.9 s lost
Graphics load133(8.9 s)
Game computation90(9.8 s)
Drive loading6(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

30%

GPU

?

25%

CPU temp max

?

69°

59° on average

GPU temp max

?

49°

38° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s18 min37 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 37 °CCPU fan max 1,799 RPMGPU fan max 1,111 RPMCPU power avg. 53 WGPU power avg. 83 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 18
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 95% of the frames: the usual situation for an uncapped game.

VRAM peak

?

4.9 GB

Input lag p99

?

3.9 ms

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