Shared session

By @kleiN

Minecraft (Java)

Sep 25, 2026, 10:56 PM · 47 min · 38 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the AngAinOne app stopped

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

62 stutters (82 slow frames including 11 freezes) · 38.0 s lost

Main cause: Game computation (73 occurrences). The worst stretch cost 20.2 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

38 min active / 47 min total

Average FPS

160

Session average

1% low

76

Average of the worst 1% of frames

0.1% low

46

Average of the worst 0.1% of frames

Frame p99

11.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s23 min46 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (82)

38.0 s lost
Game computation73(38.1 s)
Not enough RAM8(0.5 s)
Drive loading1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

13%

CPU temp max

?

74°

53° on average

GPU temp max

?

60°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s24 min47 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 4,123 RPMGPU fan max 1,141 RPMCPU power avg. 60 WGPU power avg. 49 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.7 GB

Input lag p99

?

22.9 ms